trunked.png

trunked

twine game

Locked in the trunk of a car... 

When you're striking out into a new medium you shouldn't spend time worrying about what type of story you should tell. You should tell the story that speaks most strongly to you. Easy to say, not easy to practice when you've got a binder full of premises, treatments or half-cocked ideas.  A lot of times for me it comes down to a feeling. And that's what TRUNKED is--  I wanted to do something noir, something rural, something inspired by the Elmore Leonard I was reading.  But mostly I wanted to dive into that claustrophobic groove that the whole idea of 'choice' seems to provoke in me--where you can have all the choices in the world and still feel trapped. 

I'm really happy with it turned out-- also with the reception-- that people seemed to really get it. 

Paul Hack from Indie Games.com said:

"TRUNKED puts you smack in the middle of a contemporary noir thriller where you are the antihero. It's essentially a point-and-click adventure game, but with words instead of graphics. Like a choose-your-own-adventure, as in most Twine games, you click certain highlighted passages of text to make a choice or otherwise continue the story. Text is actually the perfect medium for this particular game, since for most of it you are trapped within the dark confines of a car trunk (or "boot", for those English speakers across the pond).

The story is engaging and the tension is high, which is a tribute to the clear, screenplay-like writing of the game's author, Ian Daffern. You wake up in a trunk with no memory of how you got there. Using your wits and the contents of your pockets, you must figure out how you got into your current predicament and how to get out of it. Then you must face your captors."

Also got a nice mention over at Kill Screen that you can check out for yourself.  

Most importantly -- you can play it by clicking HERE

Let me know what you think in the comments.

If you're looking for more Twine fiction-- there's an excellent curated collection over at TwineHub that you can find here: http://twinehub.weebly.com/